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Lesson 9

๐ŸŽฎ Your First Game

Your First Game illustration

This is the big one. ๐ŸŽ‰ Everything โ€” the loop, coordinates, collisions, sprites, goals, enemies, even AI superpowers โ€” snaps together right here into a finished game that is 100% yours.

Name it, tune it, beat itโ€ฆ then ship it.

1

The big idea: you have all the pieces now

Remember way back in chapter 1, when a game seemed like magic? Look how far you've come. A game isn't magic โ€” it's a loop running rules, things living at x, y, hitboxes that overlap, sprites that flip, a goal and a Game Over, and enemies following tiny rules.

You learned every one of those. So this last build chapter has nothing new to teach โ€” it just hands you all the bricks at once and says: make something that's yours. ๐Ÿงฑ

2

Your turn: build your game

Name it, pick your hero, set the goal, choose your obstacle, and flip on the double jumpsuperpower. Play it until you're proud โ€” then hit Ship it.

๐ŸŽฎ
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Click the game, then โ† โ†’ move, โ†‘ / Space jump (twice!). This one's all yours.

๐Ÿฆธ Hero

๐ŸŽฏ Coins to win

collect 4

๐Ÿ’€ Obstacle

โ–ธ๐Ÿ”ง Peek inside: your game is a tower of small pieces

This game feels big โ€” but you never built it all at once. You built it as small named pieces, one chapter at a time: a loop, then coordinates, then collisions, sprites, a goal, enemiesโ€ฆ each one a little brick that does onejob, all stacked on the same engine. That's the real secret to building anything big, and you just did it.

๐Ÿงฐ See how big things get built โ†’
3

Discovery missions

Try each one, tick it off, then peek at the secret.

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  • โœ๏ธGive your game a name you love โ€” type it into the title at the top.

  • ๐Ÿ˜ŒBuild an EASY version (1 coin, spikes, double jump on) and beat it.

  • ๐Ÿ˜คNow build a TOUGH version (5 coins, the Chaser, double jump off) and try to win.

  • ๐ŸงฉLook at your game and name which chapter each piece came from: the hero, the coins, the chaser, the double jump.

  • ๐Ÿš€When you're proud of it, hit the big โ€œShip itโ€ button.

๐ŸŒŸ You did it! You now know:

๐ŸŽฌ Behind the scenes โ€” what's next?

You built a whole game! ๐Ÿ† But it's trapped on one screen. The last three chapters are a new adventure: how to take the game you just built and put it onlineโ€” so a friend can join, your moves can travel across the world, and anyone, anywhere can play. Let's go online. ๐ŸŒ๐Ÿ‘‡

๐Ÿ–ฅ๏ธNext stop ยท Lesson 10What is a Server? โ†’Want to play with a friend? You both need one shared brain to agree on what's happening.
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